Search Issue Tracker
Fixed in 13.1.3
Votes
0
Found in [Package]
2021.2.0a16
2021.2.0b12
2022.1
Issue ID
1367204
Regression
Yes
Prefab Mode with regular editing environment scene is always dirty when opened
How to reproduce:
1. Create a new HDRP project
2. Import the attached package "BUG.unitypackage"
3. Open Project Settings (Edit > Project Settings...)
4. Set the imported Scene "Bug" as the Prefab Mode regular editing environment (Prefab Mode > Editing Environment > Regular Environment)
5. Open "PlayerControllerFPS" in the Prefab Mode (Assets > Sample Scene > Scripts)
6. Save changes (CTRL+S or ⌘+S)
7. Exit Prefab Mode
8. Reenter the Prefab Mode for "PlayerControllerFPS"
Expected result: It has no unsaved changes
Actual result: It has unsaved changes
Reproducible with: 2021.2.0a16, 2021.2.0b16, 2022.1.0a12
Not reproducible with: 2019.4.31f1, 2020.3.21f1, 2021.1.26f1, 2021.2.0a15
Note:
- To fix the issue, open the Scene "Bug" and save it
- The Scene "Bug" was created by exporting a newly created Scene from a HDRP project created in 2019.4.31f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Resolution Note (fix version 13.1.3):
Fixed in 13.1.3 (2022.1.0b2)