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[TMP] Icon overlaps in the bounded area in Preset Manager window
Icon overlaps in the bounded area in Preset Manager window Steps to Reproduce: 1. Open attached project 2. Open Edit > Project Set... Read more
TM_Text.textBounds force re-position of GameObjects in relation to the C...
How to reproduce: 1. Open the attached “IN-17256” project 2. Enter Play Mode 3. Open and observe the Console window (Window → Gen... Read more
TMP_SubMeshUI Raycast Target doesn't follow TextMeshPROUGUI Preset Values
How to reproduce: 1. Open the attached TextMeshPRO-RaycastTarget-Bug.zip project 2. Open the InitScene and Enter the Play mode 3. I... Read more
[TMP_StyleSheet] Name, Opening and Closing tags fields positions are mis...
On creating Preset for TMP StyleSheet, Name, Opening and Closing tags fields positions are misplaced in Inspector window refer to th... Read more
Text is masked when the Maskable property is disabled
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select Text_CLAI... Read more
[TextMeshPro] Unable to edit Outline and Underlay property in the materi...
Unable to check/uncheck Outline and Underlay property in material preset asset. Outline and Underlay text is overlapped with the che... Read more
[TMP] TextMeshPro is unusable due to MissingReferenceException error whe...
TextMeshPro becomes unusable along with MissingReferenceException error when "TMP Examples & Extras" is imported. Steps to repro: 1... Read more
[TMP] Margins field are misaligned under "Extra Settings" when a preset ...
Margins field are misaligned under "Extra Settings" when a preset of "TextMeshPro - Text" is created Steps to repro: 1. Create a ne... Read more
Character Limit of Input Field is bypassed when using a custom TMP_Input...
How to reproduce: 1. Open the attached project ("1403543_repro.zip") 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Try enter... Read more
Generating Font Atlas corrupts some characters when 'Render Mode' is set...
How to reproduce: 1. Open the attached project (case-1272593.zip) 2. In the Project window select the 'LiberationSans.ttf' Font Asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene