Search Issue Tracker
Icons cannot be added when the VisionOS Platform is selected in the Proj...
How to reproduce: 1. Create and open a new project 2. Open the Project Settings > Player 3. Switch to the VisionOS panel 4. Expa... Read more
Child colliders of XRBaseInteractables are ignored when using XRTouchSpa...
Reproduction steps: 1. Open the attached "Repro" project 2. Run the build on an Apple Vision Pro device or visionOS simulator usin... Read more
[VisionOS] UI in the Metal sample for Apple Vision Pro does not work
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the Build Profiles window (File > Build Profiles) 3. Unselect al... Read more
PolySpatial uses wrong path to read boot.config resulting in an error on...
Steps to reproduce: 1. Open the attached user's project "MR_AndroidTest.zip" 2. Switch to Android 3. Build to an Android device ... Read more
[VisionOS] Buttons in the Player can not be clicked properly when using ...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Build the project (File > Build Settings) 3. In the built Xcode ... Read more
[VisionOS] GameObjects disappear and reappear when moving the Camera
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/Scenes/SampleScene.unity" scene 3. Move the... Read more
[VisionOS] PolySpatial Object node always outputs (0,0,0) when using the...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Build And Run the project (File > Build And Run) 3. Observe t... Read more
[VisionOS] Using an Image component with an Atlassed Sprite assigned cau...
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Set the Sprite Pa... Read more
[VisionOS] Rect Mask 2D component does not fully hide nested content whe...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/Scenes/SampleScene.unity" scene 3. Enter th... Read more
[VisionOS] Particle Systems with Render type set to None persist between...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled