Search Issue Tracker

0
votes
Active

IndexOutOfRangeException when destroying Kinematic Body with Incremental...

Package: Unity Physics

-

Oct 21, 2024

-

Version/s: 1.3.2 - Entities

*Steps to reproduce:* 1. Enable "Incremental Dynamic Broadphase" on the Physics Step component 2. Attach a PhysicsBodyAuthorin... Read more

0
votes
Active

Entity is "null" when retrieving Compound Collider Leaf

Package: Unity Physics

-

Oct 17, 2024

-

Version/s: 1.3.5 - Entities

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Press “... Read more

0
votes
In Progress

Collisions between objects using DOTS and Havok Physics are not re-enabl...

Package: Unity Physics

-

Sep 27, 2024

-

Version/s: 1.3.2 - Entities

How to reproduce: 1. Open the attached "IN-83732" project 2. Open the "SampleScene" 3. Enter Play mode 4. Press space bar to br... Read more

0
votes
Active

Crash on "block_locate_free" when exiting Play Mode where there is a Pre...

Package: Unity Physics

-

Sep 16, 2024

-

Version/s: 1.2.4 - Collections

How to reproduce: 1. Open the “ECS_PhysicsShape.zip“ project 2. Open the “Crash Repro Scene“ Scene 3. Enable the “Crash_Repro_SUB... Read more

1
votes
Won't Fix

GameObject with Physics Shape Component moves when the Editor window is ...

Package: Unity Physics

-

Apr 18, 2024

-

Version/s: 1.2.0 - Entities, 1.3.X - Entities

How to reproduce: 1. Open the “G00000_AceLand-Library-DOTS“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Move the Edi... Read more

1
votes
Fixed

“AnalyticsJobs:PhysicsBodiesAnalyticsJob” still gets called in the Edito...

Package: Unity Physics

-

Mar 26, 2024

-

Version/s: 1.2.0-pre.12 - Entities, 1.3.X - Entities

Reproduction steps: 1. Open the attached “AnalyticsJobs” project 2. Open the Preferences window (Edit > Prefrences…) 3. Disable t... Read more

0
votes
Active

Collider edge transforms are rendered in inverse when viewed from a Subs...

Package: Unity Physics

-

Feb 06, 2024

-

Version/s: 1.2.0-pre.6 - Entities, 1.3.X - Entities, 7000.0.0a1

How to reproduce: 1. Open the “UnityPhysicsBakingIssue” project 2. Open the “SampleScene” 3. Observe the Scene view Expected r... Read more

0
votes
Active

Static tree fails to update during collision detection when using Custom...

Package: Unity Physics

-

Feb 05, 2024

-

Version/s: 1.2.0-pre.6 - Entities, 1.3.X - Entities, 7000.0.0a1

Reproduction steps: 1. Open the attached “BugRepro” project 2. Import the Custom Physics Authoring sample from the package manager... Read more

0
votes
Active

Physics CastCollider behaves inconsistently when used against different ...

Package: Unity Physics

-

Jan 11, 2024

-

Version/s: 1.0.16 (Patch 4), 1.2.X, 1.3.X - Entities, 7000.0.0a1

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter Play mode 4. ... Read more

4
votes
Won't Fix

"AssertionException: Assertion failure. Value was False" is thrown creat...

Package: Unity Physics

-

Nov 17, 2023

-

Version/s: 1.0.16 (Patch 4), 1.2.0-exp.3 - Entities, 1.3.X - Entities, 7000.0.0a1

How to reproduce: 1. Open the user's attached project 2. Enter Play Mode 3. Move the mouse to the bottom of the Game view window ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.