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IndexOutOfRangeException when destroying Kinematic Body with Incremental...
*Steps to reproduce:* 1. Enable "Incremental Dynamic Broadphase" on the Physics Step component 2. Attach a PhysicsBodyAuthorin... Read more
Entity is "null" when retrieving Compound Collider Leaf
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Press “... Read more
Collisions between objects using DOTS and Havok Physics are not re-enabl...
How to reproduce: 1. Open the attached "IN-83732" project 2. Open the "SampleScene" 3. Enter Play mode 4. Press space bar to br... Read more
Crash on "block_locate_free" when exiting Play Mode where there is a Pre...
How to reproduce: 1. Open the “ECS_PhysicsShape.zip“ project 2. Open the “Crash Repro Scene“ Scene 3. Enable the “Crash_Repro_SUB... Read more
GameObject with Physics Shape Component moves when the Editor window is ...
How to reproduce: 1. Open the “G00000_AceLand-Library-DOTS“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Move the Edi... Read more
“AnalyticsJobs:PhysicsBodiesAnalyticsJob” still gets called in the Edito...
Reproduction steps: 1. Open the attached “AnalyticsJobs” project 2. Open the Preferences window (Edit > Prefrences…) 3. Disable t... Read more
Collider edge transforms are rendered in inverse when viewed from a Subs...
How to reproduce: 1. Open the “UnityPhysicsBakingIssue” project 2. Open the “SampleScene” 3. Observe the Scene view Expected r... Read more
Static tree fails to update during collision detection when using Custom...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Import the Custom Physics Authoring sample from the package manager... Read more
Physics CastCollider behaves inconsistently when used against different ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter Play mode 4. ... Read more
"AssertionException: Assertion failure. Value was False" is thrown creat...
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode 3. Move the mouse to the bottom of the Game view window ... Read more
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