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[Hololens] Deployed app will not run under a certain configuration
App will deploy but not run with the following configuration: Scripting Runtime: Legacy (.NET 3.5 Equivalent) Scripting Backend: .NE... Read more
[Lumin]Only skybox and canvas render in Lightweight Rendering Pipeline
Steps to reproduce: 1. Create a new project in MLTP1 with LWRP template 2. Run the Magic Leap simulator 3. Enter playmode in the pro... Read more
Camera.stereoTargetEye is always rendering Mono to RenderTexture
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Observe the Render Texture files Expected result... Read more
[Hololens] Projection Matrix Camera capture not working
The projection matrix camera capture does not appear to be working. - When tapping to start camera capture I get part of the view o... Read more
[Android] Cardboard SDK crashes when switching back to VR mode
To reproduce: 1. Download attached project "Apps vrv prod 29 11 2017 5.6.2.zip" and open in Unity 2. Build and run the project on a... Read more
XR.WSA.WorldManager.OnPositionalLocatorStateChanged() does not call when...
Steps to reproduce: 1. Open the attached project 2. Open the main.unity scene 3. Switch platform to Windows Store 4. Open Holographi... Read more
Realtime Projector does not render in right eye with SinglePassInstanced...
Expected: "Projector" component renders for both eyes in VR single pass instanced rendering method Observed: "Projector" component o... Read more
[Hololens] [Remoting] Exiting the remoting app while running the game in...
To reproduce: 1. Start remoting to the hololens + enter play mode 2. Bloom out of the remoting app on the hololens 3. Resume the sus... Read more
[XR][Vulkan][Oculus] Crash launching app on Quest
Vulkan on Quest is crashing on startup. Seems to have started with 2021.2 rev a56f56f94b71 Here's the crash log in adb 11-18 16:0... Read more
All about bugs
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