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[WebGL] Button's OnClick() doesn't trigger Animator.Play()
How to reproduce it: 1. Open the user's attached project 'WebGLAnimation.zip' 2. Load the 'repro' scene 3. Build on WebGL Standalone... Read more
[WebGL] Unity Player never recovers from WebGL context loss
How to reproduce: 1. Open the attached project ("") 2. Make a WebGL build 3. Host and run it 4. Focus the game window and press "Spa... Read more
[WebGL] Build crashes if metadata is too large
WebGL build fails to start with the following error messages: exception thrown: abort({}) at jsStackTrace@blob:http://localhost/067... Read more
A project fails to build for WebGL if the project name contains UTF-8 sy...
How to reproduce: 1. Create a new project with a name that contains UTF-8 characters. For example, "ัะตัั" 2. Build the project for W... Read more
[WebGL] Textures are not loaded in build when the texture has "R 16 bit"...
How to reproduce: 1. Open the attached project ("case_1177490-Goose.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play Mode... Read more
[WebGL] Builds don't allow separate control on canvas render buffer size
To reproduce: 1) Create a new project 2) Add a Sphere to the scene (and make it bigger to see the issue better, for example, 5/5/5 i... Read more
[WebGL] Editor freezes when Building for WebGL
Reproduction steps: 1. Open user attached Project "MyFirstGame" 2. Select WebGL Platform 3. Build the Game Expected result: The Gam... Read more
IMGUI on WebGL builds appears washed out when comparing to same IMGUI in...
How to reproduce: 1. Open the attached project ("case_1187401-WebglIMGUIGammaIssue.zip") 2. Change the targetted platform to WebGL 3... Read more
WebGL builds have performance issues when many parallel UnityWebRequests...
How to reproduce: 1. Open the attached project ("case_1185256-loadingTest2019.zip") 2. Change targeted platform to WebGL 3. Make a W... Read more
[OpenGL ES 2.0][WebGL 1.0] GLSL Integer binary arithmetic emulation (op_...
How to reproduce: 1. Open the attached project ("case_1183467-UnityOutlineShader-skeleton_-_U2018.4.zip") 2. Open the repro scene ("... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard