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[WebGL] TapCount is not returned when accessing it through Input.GetTouc...
How to reproduce:1. Open attached project "Case_1112929_repro.zip"2. Build the project for WebGL3. Open the build in Android device4... Read more
[WebGL] Input.getAxis() output gets stuck on min/max value when the buil...
How to reproduce:1. Open attached project ("case_1086987-WebTest-Proj")2. Build a WebGL build and run it3. Try moving the cube aroun... Read more
[WebGL] Using Emscripten eliminates variables and using LLVM bitcode cau...
Reproduction steps: 1. Open "1136255" project2. Build and Run for WebGL3. Open Developers Console4. Notice error "Input Manager init... Read more
Graphics.Blit does not work when destDephSlice is 1
To reproduce:1. Open the user’s project2. Switch to WebGL build3. Build And Run Expected result: Both squares are colorfulActual res... Read more
WebcamTexture.devices field is not updated when disconnecting webcam on ...
Reproduction steps:1. Open the attached project ("case_1273253-WebCamTexture.zip")2. Make a WebGL build and run it3. Open browser's ... Read more
[Mac] 360 WebGL video freezing when played on web browser
To reproduce:1. Open attached project "VI_one_scene_exp.zip"2. Build for WebGL3. Navigate to project folder Assets > StreamingAss... Read more
[WebGL] "Screen position out of view frustum" error is thrown when using...
How to reproduce:1. Open the attached project ("case-1141232-WebGL Visibility.zip")2. Build for WebGL platform (with "Fail" scene at... Read more
WebGL Player does not detect focus lost when clicking outside of the gam...
Steps to reproduce:1. Download and open the attached project2. Build and run for WebGL3. Press and hold any of the arrow keys4. Clic... Read more
[WebGL] WebGL builds has different GUI Event handling for Shift key comp...
How to reproduce:1. Open the attached project ("case_1143387-WebGLOnGuiEventTest.zip")2. Make sure the platform is set to WebGL3. Op... Read more
"UnityWebRequest.Post" results in an "Unknown Error"
Reproduction steps: 1. Open "XsollaPaymentTest.zip" project2. Enter Play mode3. Look at the Console window: "Received: {"token": "*"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS