Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.10f1
2019.1.0a1
2019.2.0a1
Issue ID
1141232
Regression
No
[WebGL] "Screen position out of view frustum" error is thrown when using "display: none" style for "gameContainer" in build
How to reproduce:
1. Open the attached project ("case-1141232-WebGL Visibility.zip")
2. Build for WebGL platform (with "Fail" scene attached) and run it
3. In the browser, open the Developers Tools
4. Modify the "gameContainer" ("unityContainer") style element by adding "display: none".
5. Inspect the console
Expected results: no errors in the console
Actual results: "Screen position out of view frustum" errors are thrown
Reproducible with: 2017.4.25f1, 2018.3.12f1, 2019.1.0b10, 2019.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory access out of bounds error is thrown when launching Web builds with C/C++ Multithreading enabled
- Warning text is not aligned in Project Settings > In-App Purchasing tab
- "In-App Purchases" name mismatch in Project Settings window and Package Manager Window
- An opaque Texture has semi-transparent edges when packed in a Sprite Atlas
- Player builds with android:installLocation="0" when Install Location is set to "Automatic"
Resolution Note (fix version 2019.2):
Fixed in 2019.2.0b6, 2019.3.0a3