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GL.LoadOrtho is broken which causes sprite preview not rendered. See com...
Reproduction steps: 1. Create new Project 2. Import 2D Roguelike assets 3. Launch Sprite Editor on Scavengers_SpriteSheet SpriteShee... Read more
[VR][Gear VR] Using Anti Aliasing causes screen flicker with Gear VR
To reproduce: 1) Open attached project 2) Make sure AA in quality settings is not disabled 3) Build and run for GearVR (make sure yo... Read more
[Android] [GearVR] Both eyes are rendered in the same color when using S...
Steps to reproduce: 1) Download attached project and open in Unity 2) Create .osig file for testing device 3) In Player settings, m... Read more
[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is tr...
Steps to reproduce: 1. Open attached project 2. Open "StaticCubes" scene 3. Select "Main Camera" in the Hierarchy 4. Make sure camer... Read more
Crashes while building with VR support enabled for platform which does n...
Steps to reproduce: 1. Open the attached project (vrSupport.zip) 2 Check Editor settings, notice that "Virtual Reality Supported" i... Read more
[VR]Editor crashes when attempting to switch SteamVR games
1. Download and open the attached project 2. Make sure VR is enabled in Player settings 3. Enter Playmode 4. Find the GameObject "Mo... Read more
[SinglePassStereo] Missing materials stereo discrepancy
Steps to reproduce: 1. Download and open attached project "lefteyepointlightongraphicsjob - final.zip" 2. Open scene "test" 3. Make ... Read more
Virtual reality mode cannot be turned on for Android platform w/ VR Samp...
Steps to reproduce: 1. Create new project 2. Import "VR Samples" from Asset Store 3. Switch platform to Android 4. Turn on VR mode i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard