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Console throws IndexOutOfRangeException when editing Curves after deleti...
To reproduce: 1. Download attached project “CurveTonsyt.zip" and open in Unity 2. Open "SampleScene" scene 3. In Hierarchy select "... Read more
Particle System set to Ring Buffer Mode "Pause" or "Loop" leave particle...
How to reproduce: 1. Open attached project (Bug.zip) 2. Enter Play Mode 3. Rotate Camera to the sky 4. Stop Particles 5. See that th... Read more
[Shuriken] Editor crashes on resetting Particle system properties via co...
Editor crashes on resetting Particle system properties via cogwheel. Steps to reproduce: 1. Create a new project. 2. Right-click in... Read more
Particle System is stuttering in the editor when using Custom Data with ...
How to reproduce: 1. Create a new URP project 2. Unzip "1365360_particle_system_playback_stepping_issue" in Projects Asset folder 3.... Read more
Line Renderer's 'Simplify Preview' does not update the line until the mo...
How to reproduce: 1. Create a new Unity project 2. Create a new Effects > Line in the Scene 3. In the Inspector click the + button a... Read more
The Key does not add in the Trail Renderer when adding from Right-Click ...
How to reproduce: 1. Open "SampleScene" Scene in the attached "repro1179947.zip" Project 2. Click on "Main Camera" GameObject 3. Rig... Read more
Material isn't assigned back on Particle Trails when disabling and enabl...
Reproduction steps: 1. Open the attached project "trail_sample.zip" 2. Open the "SampleScene" Scene 3. Select "Particle" GameObject ... Read more
Frame Debugger breaks Editor windows when cycling through drawcalls with...
How to reproduce: 1. Open user-submitted project (FrameDebuggerGlitch) and 'SampleScene' scene 2. Check that the 'Dynamic Batching' ... Read more
[GPU Instancing] Extra mesh particles are being spawned when using GPU i...
Repro steps: 1. Open SampleScene from the attached project. 2. Ensure that GPU instancing is enabled on the particle system 3. Simul... Read more
[GPU Instancing] Sort Mode does not work for GPU instanced meshes
Repro steps: 1. Open SampleScene from the attached project 2. Simulate the particle system (it will play 3 quick bursts) 3. Confirm ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard