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RectTransform rect & sizeDelta incorrect in Awake() when affected by Lay...
How to reproduce: 1. Open a new project2. Import attached package3. Open scene RectTransform Repro Scene.unity4. Play the scene- Not... Read more
Incorrect position of UI elements when project is run in Fullscreen stan...
How to reproduce:1. Create a new project and import package "Attachment Issue_UIsize.unitypackage.unsafe"2. Build the project and ru... Read more
[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...
To reproduce:1. Open attached project2. Play scene3. Click on Open4. Notice spike in profiler5. Click on Back button6. Notice anothe... Read more
Dropdown Coroutine couldn't be started
Reproduction steps:1) Open users attached project, and proceed to scene "1".2) Go into play mode, open UI dropdown menu and select a... Read more
When canvas render mode is set to world space UI elements aren't shown
Reproduction steps:1. Open attached project (NoErrorsRepro.zip)2. Open the "Level" scene (Assets\_Zomba\Scenes\Level.unity)3. In hie... Read more
[UI] [CanvasRenderer] CanvasRenderer.SetMesh results in miscolored, blue...
To reproduce:1. Open the project and TestScene in it2. In the sample, select Canvas > Custom Mesh.3. See the mesh data in the ins... Read more
[Mobile] All UI elements not rendered on iOS/Android devices with 'Scree...
Steps to reproduce: 1. Open attached project2. Open 'Test' scene3. Notice there are four UI elements (Image, Button, Input Field and... Read more
[OSX] Directional keys don't work with InputField in standalone, but wor...
How to reproduce:1. Open the attached project2. Open and Play InputField scene3. Type something to InputField4. Click Shift + left o... Read more
DrivenRectTransformTracker doesn't render new position of children objects
Repro steps:1) Open the project and Bug.scene2) Select Canvas->Flexible Vertical Layout3) Change Pos X variable4) Notice that the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field