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Particle effect stars flickering in play mode using Control Track with c...
If using Timeline with Control Track and Particle effect with a child Particle effect with Start Delay that is added in Control Play... Read more
TimelinePreferences and TimelineProjectSettings are not in the UnityEngi...
Reproduction steps:1. Open attached project "TimelineTest.zip"2. In Project window, open Assets/NewBehaviourScript.cs3. In Script Ed... Read more
[Timeline] Changing the Emit Signal property of a Signal Emitter does no...
How to reproduce:1. Open the attached "case_1148709-EmitSignalNoSave" project2. Open the "New Timeline" in Timeline Window3. Select ... Read more
Track Group context menu is missing a rename action
How to reproduce:1. Create a new Timeline2. + > Track Group3. Right click on newly created Track Group Expected result: There is ... Read more
PlayableDirect cannot load PlayableAsset (PlayableDirector.playable) whe...
To reproduce:1. Open attached project "2018.2 Tests.zip"2. Open "main.unity" scene3. Build for iOS device4. Deploy the Xcode project... Read more
[PlayableDirector] OnGraphStop and OnPlayableDestroy are not called if p...
To reproduce:1. Open project2. Open and play 'SampleScene'3. Press P4. After cube stops moving, pause scene and exit play mode5. Ent... Read more
Locked Timeline loses focus of the object after entering and exiting Pla...
To reproduce: 1. In a new project, create an empty object2. Open the Timeline window and create a timeline for the new object3. Lock... Read more
Timeline stops playing when hidden and selecting another game object
Reproduction steps:- Launch a timeline in the Editor (make sure it's locked)- Hide it with another window- Select another game objec... Read more
[Timeline] When deleting a track that has a binding, the director will k...
1) Create timeline2) Add a track which needs a binding3) Assign a binding to the track4) Save scene, run following script (see comme... Read more
Timeline animated Canvas Image sprite renders black in final frame
Repro steps: Navigate to github repository-suma-amreiz/Dragon-Crashers at 2022.3.12f1_(unity3d.com) Download and switch to branch 20... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS