Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0b8
Issue ID
1058510
Regression
Yes
Timeline stops playing when hidden and selecting another game object
Reproduction steps:
- Launch a timeline in the Editor (make sure it's locked)
- Hide it with another window
- Select another game object
Expected Result:
- The timeline window keeps playing
Observed Result:
- The timeline is stopped
Regressed revision: 2018.2.0b8
Repro on 2018.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment