Search Issue Tracker
Won't Fix
Won't Fix in 1.7.X
Votes
0
Found in [Package]
1.7.6
Issue ID
TB-248
Regression
No
Timeline animated Canvas Image sprite renders black in final frame
Repro steps:
- Navigate to github repository-suma-amreiz/Dragon-Crashers at 2022.3.12f1_(unity3d.com)
- Download and switch to branch 2022.3.12f1_SpriteFlickerRepro
- Open Scene Assets> Scene> Gameplay> Scene_Battle_Skeletons
- Enter playmode
- Observe by letting the scene play or step through using the game view's 'step' button
- Note if the issue does not appear re-enter playmode- the issue generally reproduces within 3 attempts.
Expected result: The dust cloud sprite appears then disappears with animated motions
Actual result: The dust cloud's final animation frame causes the sprite to render as a black square. <Refer to image below>
!image-2023-11-06-10-54-50-863.png|width=382,height=211!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation
Resolution Note (1.7.X):
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation