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Font Asset created via Font Asset Creator results in corrupted Asset tha...
Reproduction steps: 1. Open the attached project "1334048.zip" 2. In the top toolbar open Window/Text/Font Asset Creator 3. Drag fon... Read more
Text is not displayed in builds when setting different fonts for differe...
Reproduction steps: 1. Open the attached 'LocalizationBugReport' project 2. Open the 'SampleScene' 3. Go to the 'Window -> Asset man... Read more
[InputField][Legacy][Mobile] The caret & Soft keyboard shows up after ta...
How to reproduce: 1. Open the attached project 2. Build & Run project on any mobile device 3. Go to the UGUI scene (by tapping the "... Read more
Creating a new Text > Sprite Asset will log an ArgumentNullException
How to reproduce: 1. Open the attached project "Beta Test.zip" 2. Right Click on Texture in Project View 3. Select Create > Text > S... Read more
Text characters are corrupted when resizing the font atlas
Reproduction steps: 1. Download and open the attached "FontCorruptionTest copy.zip" project 2. Build and deploy the project to iOS ... Read more
[Android] Italic Font Style differs between Editor and devices
How to reproduce it: 1. Open the attached project "Font Bug.zip" 2. Load the "FontStyleIssues" Scene 3. Open the Game view 4. Build ... Read more
Editor UI text gets blurry when enabling TextAlignment in Preferences Di...
Reproduction steps: 1. Create a new Unity project 2. Go to Preferences and enable TextAlignment: Preferences > Diagnostics > TextRen... Read more
[Text] Unrecognizable character appears as invisible space
How to reproduce: 1. Open the user's attached project "1367548.zip" 2. Load the "SampleScene" Scene 3. In the Hierarchy view go to C... Read more
Zero width space character (U+200B) does not force a line break when wra...
How to reproduce: 1. Open user-submitted project (677110) 2. Select the Canvas > Text GameObject 3. See that the text contains zero ... Read more
Font asset is re-imported and kerning values are set up each time when s...
How to reproduce: 1. Create a new empty project 2. Import the user's attached .ttf font asset 3. Go to File -> Build Settings 4. Swi... Read more
All about bugs
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