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Fixed in 2022.2.X

Votes

0

Found in

2020.3

2020.3.33f1

2022.1

Issue ID

1425287

Regression

No

Text is not displayed in builds when setting different fonts for different languages using GameObjectLocalizer

Text

-

Reproduction steps:
1. Open the attached 'LocalizationBugReport' project
2. Open the 'SampleScene'
3. Go to the 'Window -> Asset management -> Addressables -> Groups'
4. 'Build -> New build -> Default build script'
5. In the main menu bar go to the 'File -> Build settings -> Build and Run'

Expected result: Text is displayed under the 'With different fonts' label
Actual result: Text is not displayed when different fonts are used for different languages

Reproducible with: 2020.3.34f1, 2022.1.0b2, 2022.1.1f1
Not reproducible with: 2022.2.0a1, 2022.2.0a13
Could not test with: 2019.4.39f1 (compile errors), 2021.3.3f1 (infinite asset importing)

Reproducible on: macOS 11.6 (Intel)

Notes:
- Issue is not reproducible in the Editor

  1. Resolution Note (fix version 2022.2):

    Fixed in 2022.2.0a1

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