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[Terrain] [Lightmap] OpenRL error occurred: RL_INVALID_VALUE errors are ...
OpenRL error occurred: RL_INVALID_VALUE errors are thrown continuously on erasing the Painted holes. Steps to repro: 1. Create a ne... Read more
[Regression][Windows] Tree prefab with no reference to Hierarchy appears...
Steps to repro: 1. Open attached project and t1 scene on Windows; 2. Select Terrain gameobject in the Hierarchy; 3. In the Inspecto... Read more
[GPUInstancing] Draw calls number doubles after switching between active...
Steps to repro: 1. Open attached project and 't1InitialRepro' scene; 2. Launch the scene; 3. In the Game view click on Stats button... Read more
Crash in Terrain::Transfer<JSONWrite> when using Oculus Rift and Arduino
To reproduce: 1. Open attached project; 2. Open "Town" scene; 3. Make sure Api Compatibility Level is set to .NET 2.0 (Edit > Projec... Read more
[TerrainTools] Unable to select last terrain layers
How to reproduce: 1. Open the attached project 2. Go to "ZooOverview" scene 3. Select "Terrain" object -> Inspector -> "Paint Terrai... Read more
[Terrain] Exporting raw of terrain in Project browser doesn't show up un...
Exporting raw of terrain in Project browser doesn't show up until Unity is refocused. Refer the attached video Steps to reproduce:... Read more
Crash on GC_mark_from when main camera view is set to see a terrain
To reproduce: 1. Create a new project based on HDRP template 2. Create a new scene (do not use the default sample scene) 3. Import t... Read more
[Terrain] Removing last texture results in IndexOutOfRange exception
Removing last texture results in IndexOutOfRange exception 2. How we can reproduce it using the example you attached 1) Open attac... Read more
[Regression] MissingReferenceException after deleting duplicated Terrain...
Steps to repro: 1. Open attached project and 't1' scene; 2. Select 'New Terrain 1' asset file in Project view's Assets folder; 3. P... Read more
[Regression] Terrain's material is overspecular when .png or .gif textur...
Steps to repro: 1. Open attached project and 't1' scene; 2. Observe terrain's rendering. Expected result: Terrain is rendered with... Read more
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