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[UI] Speed Tree preview is not updated after reseting tree prototype
Reset changes in prototype is not applied to the speed tree preview Steps to reproduce: See attached gif or: 1. Download attach... Read more
[SpeedTree][GraphicsAPI] 'Internal: Possible leak' error after switching...
Steps to repro: OSX: 1. Open attached project and 't10TreeShadows' scene; 2. Go to Edit -> Project Settings -> Player; 3. Uncheck ... Read more
[Metal][Deferred] Tree leaves are not rendered when using Deferred rende...
Steps to repro: 1. Open attached project and 'bugMetalDeferred' scene on OSX (Metal); 2. Resize Game view tab; 3. Observe tree rend... Read more
SpeedTree object Creates a ghost folder or completely Freezes the Editor...
Does no longer reproduce with 2019.3.0a9 and above How to reproduce: 1. Create a new project 2. Import the attached SpeedTree folde... Read more
[WindZone][Editor] Typo in Wind Zone's Pulse Magnitude tooltip
Steps to repro: 1. Open attached project and 't1' scene; 2. Select WindZone gameobject in the Hierachy; 3. In the Inspector hover o... Read more
[Billboard] Shadowy artifact appears on tree billboard at certain camera...
Steps to repro: 1. Open attached project and 'BillboardShadowsTest' scene; 2. Observe shadow on tree billboard in Game view. Expec... Read more
[OSX] Speedtree selection outline blinks when moving viewpoint in the Sc...
Steps to repro: 1. Open attached project and t1 scene on OSX; 2. Select 'Broadleaf_Desktop' gameobject; 3. Move viewpoint in the sc... Read more
[Regression][ProjectFolder] NullReferenceException after multi-selecting...
Steps to repro: 1. Open attached project; 2. In the project folder go to 'Free_SpeedTrees' folder; 3. Multi-select 'Broadleaf-Deskto... Read more
[Regression] "Assertion failed" error is thrown after generating materia...
Following errors are thrown when generating materials for SpeedTree: Assertion failed: Assertion failed on expression: '!GetPersist... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking