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[SpeedTree] Speedtrees change their scale when zooming in/out
Steps to repro: 1. Open attached project and 'TestScene';2. Select 'Main Camera' gameobject;3. Drag camera's X transform position in... Read more
[SpeedTree][GraphicsAPI] 'Internal: Possible leak' error after switching...
Steps to repro: OSX: 1. Open attached project and 't10TreeShadows' scene;2. Go to Edit -> Project Settings -> Player;3. Unchec... Read more
[Terrain] Unity crashes on adding of speedtree to Terrain
Preconditions:0. Create a new project and enable Collab.1. New project and scene.2. Added terrain.3. Imported Free SpeedTrees packag... Read more
[SpeedTree] GetLocalizedString error messages when loading scene with trees
Steps to reprouce: 1. Download and import attached project. (LoadScene.zip)2. Open scene: main.3. Play.4. Press UI Button.5. Inspect... Read more
[Billboard][LOD] Unity crashes when picking deleted Speedtree Billboard ...
Steps to reproduce: 1. Open Unity;2. Open attached project and ‘test.unity’ scene;3. In the ‘Project’ window go to Assets —> Free... Read more
[SpeedTree] Importing an A$ package throws "SpeedTree materials need to ...
[SpeedTree] Importing an A$ package throws "SpeedTree materials need to be regenerated" error 2. How we can reproduce it using the e... Read more
On Mac not all SpeedTree textures appear in Legacy VertexLit mode
When using the Legacy Vertex Lit rendering mode, SpeedTree materials do not utilize color or alpha values from texture maps. The Leg... Read more
[Speed Tree]Assertion failed error appears when the user stops play mode...
Assertion failed error appears when the user exits the play mode when billboard renderer component is attached to a speed tree and p... Read more
SpeedTree example tree's LOD values do not match observed LOD thresholds
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
[Regression] "Assertion failed" error is thrown after generating materia...
Following errors are thrown when generating materials for SpeedTree: Assertion failed: Assertion failed on expression: '!GetPersiste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS