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0
votes
By Design

Compute Buffer created with the flag IndirectArguments cannot be bound a...

Shaders

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Jun 22, 2016

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Version/s: 5.4.0b17

To reproduce: 1. Open attached project 2. Play scene 3. See the log Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p5, 5.2.5f1 Read more

0
votes
Fixed

Preloaded shaders loses reference to a shader variants asset when it is ...

Shaders

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Aug 05, 2020

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Version/s: 2018.4, 2018.4.25f1

How to reproduce: 1. Create a new Unity project 2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading sectio... Read more

0
votes
Fixed

[GraphicsAPI] Shaders do not reimport when switching from an API where t...

Shaders

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Mar 04, 2016

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Version/s: 5.3.3p2

When switching from GLCore to OpenGL2 and some shader functionality doesn’t work, switching back to GLCore won’t make the shader wor... Read more

0
votes
Fixed

[Mobile] Huge memory allocation when project is built with all graphics ...

Shaders

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Feb 24, 2016

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Version/s: 5.3.2p3

1. Open attached project 2. Build to iOS with all graphics APIs 3. Look at initial memory allocation in instruments 4. Rebuild proje... Read more

0
votes
Fixed

ApplyShaderState crash when scene loaded additively

Shaders

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Sep 24, 2018

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Version/s: 2018.2.8f1

Steps to reproduce: 1) Open the attached project. 2) Build and run (Windows, macOS, iOS). 3) Once the scene loads, press the button ... Read more

0
votes
Fixed

Material won't render unless a default shader is used

Shaders

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Jan 28, 2018

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Version/s: 2017.3.0f3

How to reproduce: 1. Open Unity 2. Load user-submitted project (Space_Shooter.zip) 3. Load "Main.unity" scene 4. Instantiate "Bolt.p... Read more

1
votes
Fixed

[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...

Shaders

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Dec 10, 2016

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Version/s: 5.4.2f2

To reproduce: 1) Open the attached project 2) Go to Resources 3) Select StoneSand with Inspector and Prefab preview window opened 4... Read more

0
votes
Won't Fix

Having calculations that use _Time in sin() will have inconsistent resul...

Shaders

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Jun 22, 2016

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Version/s: 5.3.5p4

Reproduction steps: 1. Open the attached project '_Time' 2. Open the available scene 3. Play scene and observe the material behavior... Read more

0
votes
Fixed

[Shaders][5.4 regression] UnityCg.cginc - _Object2World compile error (s...

Shaders

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Jan 17, 2016

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Version/s: 5.4.0b2

_Object2World compile error in Unity-chan models pack. 5.3 works, 5.4 does not. Read more

0
votes
Fixed

[Substance] Crash when undoing Standard shader change to procedural mate...

Shaders

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Mar 19, 2016

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Version/s: 5.4.0b10

Repro steps: 1) Open the project and select any procedural material, that has Standard shader (Road_01 f.e.) 2) Change the shader to... Read more

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