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Compute Buffer created with the flag IndirectArguments cannot be bound a...
To reproduce: 1. Open attached project 2. Play scene 3. See the log Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p5, 5.2.5f1 Read more
Preloaded shaders loses reference to a shader variants asset when it is ...
How to reproduce: 1. Create a new Unity project 2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading sectio... Read more
[GraphicsAPI] Shaders do not reimport when switching from an API where t...
When switching from GLCore to OpenGL2 and some shader functionality doesn’t work, switching back to GLCore won’t make the shader wor... Read more
[Mobile] Huge memory allocation when project is built with all graphics ...
1. Open attached project 2. Build to iOS with all graphics APIs 3. Look at initial memory allocation in instruments 4. Rebuild proje... Read more
ApplyShaderState crash when scene loaded additively
Steps to reproduce: 1) Open the attached project. 2) Build and run (Windows, macOS, iOS). 3) Once the scene loads, press the button ... Read more
Material won't render unless a default shader is used
How to reproduce: 1. Open Unity 2. Load user-submitted project (Space_Shooter.zip) 3. Load "Main.unity" scene 4. Instantiate "Bolt.p... Read more
[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...
To reproduce: 1) Open the attached project 2) Go to Resources 3) Select StoneSand with Inspector and Prefab preview window opened 4... Read more
Having calculations that use _Time in sin() will have inconsistent resul...
Reproduction steps: 1. Open the attached project '_Time' 2. Open the available scene 3. Play scene and observe the material behavior... Read more
[Shaders][5.4 regression] UnityCg.cginc - _Object2World compile error (s...
_Object2World compile error in Unity-chan models pack. 5.3 works, 5.4 does not. Read more
[Substance] Crash when undoing Standard shader change to procedural mate...
Repro steps: 1) Open the project and select any procedural material, that has Standard shader (Road_01 f.e.) 2) Change the shader to... Read more
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