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Fixed in 2019.3.X
Votes
0
Found in
2018.4
2018.4.25f1
Issue ID
1268452
Regression
No
Preloaded shaders loses reference to a shader variants asset when it is overwritten
How to reproduce:
1. Create a new Unity project
2. Go to Edit > Project Settings > Graphics and scroll down to Shader Loading section
3. Click on Save to asset
4. Reference the newly created shader variants asset in the Preloaded Shaders
5. Click on Save to asset
Expected result: Shader variants asset is still referenced in Preloaded Shaders
Actual result: Reference to Shader variants is missing in the Preloaded Shaders
Not reproducible with: 2019.3.0a1, 2019.4.8f1, 2020.1.3f1, 2020.2.0a21
Reproducible with: 2018.4.26f1, 2019.2.21f1
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Resolution Note (fix version 2019.3):
Fixed in 2019.3.0a1