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Shader Compiler crashes when using Interlocked* methods in pixel shader
Reproduction steps: 1. Open the attached "case_1310201.zip" project 2. In the Project window, select Test.shader and compile it 3. O... Read more
Line ending changes in shaders or includes cause full shader recompiles
Changing line endings between LF and CRLF cause full shader recompilation. This issue affects graphics, compute and ray tracing shad... Read more
Shader compiler results Shader precision as mediump when unchanging non-...
How to reproduce: 1. Open the attached "case_1383035" project 2. Select "Compile and show code" of the "Test" Shader in the Inspecto... Read more
[Shader Preprocessor] Errors report the file name and not the full path
STR: 1. Make a compilation error in any .hlsl that is not in the same folder as the shader that includes it. 2. Click on the error i... Read more
Line Renderer's line is not rendering correctly in the Game view when us...
How to reproduce: 1. Open the user's attached "transparencyBug.zip" project 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Observ... Read more
[Android] Compiled GLSL compute shader fails uint cast
Reproduction steps: 1. Open the project "ReproShaderGLESBug" 2. Connect an Android device 3. Open Terminal or Command Prompt and typ... Read more
Integer property type in ShaderLab has no effect on uniforms and fixed f...
Integer property type in ShaderLab has no effect on uniforms and fixed function state STR: create a new shader, add a property with... Read more
[FXC Crash] Shader compiler crashes when a project contains a shader wit...
Reproduction steps: 1. Create a new project or open an existing one 2. Import the attached shader ("testPredicate.shader") 3. Observ... Read more
Shader Compiler errors are thrown due to unexpected reasons related to t...
How to reproduce: 1. Open the user's attached "Bug_report_project" project 2. Compile the "Assets -> UpscaleShader" Shader Expected... Read more
No error is thrown and the Compute Shader ignores the code when the code...
How to reproduce: 1. Open the attached "1297115_Repro" project 2. In the Project window select the "BrokenCompute.compute" Asset 3. ... Read more
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