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0
votes
Not Reproducible

LoadAssetAsync does not obey Application.backgroundLoadingPriority

Scripting

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Dec 19, 2020

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Version/s: 2019.4, 2020.1, 2020.1.13f1, 2020.2, 2021.1

How to reproduce: 1. Open the attached project ("ABC.zip") 2. Open the Profiler and start recording 3. Enter Play mode and press "L"... Read more

1
votes
Won't Fix

Rider package is not loaded until there are compilation errors in Assets

Scripting

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Feb 24, 2020

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Version/s: 2019.2.21f1

Steps: Prerequisites: Open any version of Unity Editor and set "Preferences -> External Tools" to Rider Open attached project (was... Read more

0
votes
Won't Fix

Using Native Plugin from a Managed Plugin fails in built game

Scripting

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Jul 05, 2018

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Version/s: 2018.2.0b11

Reproduced in: 1. Open user attached project 2. Build & Run 3. Observe that .dll is not loaded with "Fallback handler could not... Read more

0
votes
By Design

[.NET 4.6] Using GetAwaiter().GetResult() freezes editor when used in a ...

Scripting

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Feb 02, 2018

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Version/s: 2018.1.0b5

To reproduce: 1. Open project 2. Play scene Expected: scene will be played Actual: editor freezes Reproduced on: 2018.1.0b1, 2018.... Read more

0
votes
Fixed

[Scripting/Particles] Gradient Scripting API thread checks have changed ...

Scripting

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Jun 18, 2018

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Version/s: 2018.2.0a1

Some of the Gradient api now has thread checks that were not present before the bindings system upgrade. For example Evaluate now h... Read more

0
votes
Won't Fix

"The referenced script on this Behaviour is missing!" warning duplicates...

Scripting

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Sep 22, 2017

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Version/s: 2017.1.1f1

How to reproduce: 1. Create new empty project 2. Create UI -> Canvas 3. Create new C# Script in Project Window and open it 4. Enter ... Read more

2
votes
Not Reproducible

Editor hangs after several compile loops

Scripting

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Sep 05, 2017

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Version/s: 2017.1.1f1

How to reproduce: 1. Open the attached project 2. Open the "EchoWire" scene. 3. Press Play, play around a bit. 4. Open the "EchoWire... Read more

1
votes
Won't Fix

OnApplicationPause() method gets fired before Start()

Scripting

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Sep 19, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Open attached Unity project "ErrorEditor.zip" 2. Open "Main" scene 3. Inspect the code in editorBug.cs script 4. Go... Read more

0
votes
Active

EditorBuildSettingsScene.enabled property documentation in the IDE lacks...

Scripting

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Dec 05, 2020

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Version/s: 2018.4, 2019.4, 2019.4.13f1, 2020.1, 2020.2, 2021.1

How to reproduce: 1. Open the attached '1297487.zip' project 2. In the Project window double-click on the 'Test' Script 3. Hover th... Read more

0
votes
By Design

Update is not being called when Gameobject's active state changes in the...

Scripting

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Apr 08, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a9

How to reproduce: 1. Open the attached project ("case_1144488.zip") 2. Press Play Expected result: Update is called Actual result: ... Read more

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