Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b11
Issue ID
1056688
Regression
No
Using Native Plugin from a Managed Plugin fails in built game
Reproduced in:
1. Open user attached project
2. Build & Run
3. Observe that .dll is not loaded with
"Fallback handler could not load library D:/Downloads/case_1056688-NativeDllBug/Build/NativeDllBug_Data/NativeDllBug_Data/Mono/pdfium.dll"
Expected result: using Native Plugin from a Managed Plugin should not fail in build
Reproduced in: 2018.3.0a4, 2018.2.0b11, 2018.1.7f1, 2017.4.6f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Variant Family window UI issues when Prefab title is long
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.