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Application.backgroundLoadingThreadPriority gets reset to BelowNormal wh...
How to reproduce: 1. Open the user's attached "BLTPriorityBug2020.1.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode ... Read more
Random.value does not return 0.0f or 1.0f
To reproduce: 1. Open attached Unity project "randomvalue.zip" 2. Open "doesnotreturn" scene 3. Go into Play mode Expected result: ... Read more
Editor crashes on Scripting::BackingArrayFieldForListOfT when importing ...
Steps to reproduce: 1. Download attached project 2. Open project Results: Editor crashes while importing. Note: upgrading project ... Read more
Synchronization Context "send function" should post and wait
https://forum.unity3d.com/threads/synchronizationcontext-send-to-main-thread-fails.483144/ await Task.Run( (... Read more
Recompilation of all assembles is triggered when a managed plugin that i...
How to reproduce: 1. Open the attached project ("case1310073.zip") 2. Select CustomAssembly/System.Runtime.CompilerServices.Unsafe.d... Read more
Input.GetKeyUp and Input.GetKeyDown always Return False when used in the...
How to reproduce: 1. Open "SampleScene" Scene in the attached "UnityTest.zip" Project 2. Enter Play Mode 3. Press Spacebar on the Ke... Read more
NullReferenceException is thrown when reimporting Http files
How to reproduce: 1. Open the attached QuoteHandlingTest2019.zip project 2. Go to the Project window and reimport HttpFiles Expect... Read more
Special folders and script compilation order is wrong when compiling Edi...
Repro steps: 1. Open the attached "CompilationOrderIssue.zip" project 2. Make sure that Plugins > Editor => "EditorScript" is an Edi... Read more
[System.IO.Directory] Different file separators (slash,backslash) in ful...
How to reproduce: 1. Open QA-supplied project 2. Make sure that "Scripting Runtime Version" setting is set to Stable(.NET 3.5 Equiva... Read more
Unity crashes when trying to compress the files with SevenZipCompressor....
Steps to reproduce: 1. Open the attached project 2. Open the TEST scene 3. Play the scene 4. Observe the crash Actual result: Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player