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Editor Crashes while playing if Prefab is not assigned to SpawningPool i...
Editor Crashes while playing if Prefab is not assigned to SpawningPool in the attached project. Steps to Reproduce: 1. Create a new... Read more
[.NET 4.6] Editor crashes scripting_icall_string_to_utf8 when deleting ...
Steps to reproduce: 1. Create a new Unity project 2. Change the Scripting Runtime Version to .NET 4.6 Equivalent (Project Setting ->... Read more
AddComponent<>() high GC usage
Each call of AddComponent<>() function invokes AttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion and AttributeHelperE... Read more
Editor freezes when downgrading from .NET 4.6 to 3.5 and selecting to re...
Reproduction steps: 1. Create new project. 2. Edit -> Preferences -> Cache server and set it to Local 3. Change Scripting runtime ve... Read more
Unable to create instances of emitted ScriptableObject types
Reproduction steps: 1. Open project attached(Emitted Type SerializedObject example.zip) 2. Open the new menu item "EXAMPLE/TEST". E... Read more
Child script gets disabled if parent gameObject adds Rect Transform comp...
To reproduce: 1. Open attached Unity project "CoroutineTest.zip" 2. Open "Test" scene 3. Go into Play Mode Expected result: "Corout... Read more
PlayerPrefs.GetInt throws an exception when NativeArray<T> is initialize...
Steps to reproduce: 1. Open the project attached by the user 2. Open "NativeArrayTestScene" 3. Enter Play mode 4. Observe the consol... Read more
JsonUtility.FromJson(string) throws a JSON parse error when string conta...
1. Open the attached project from "2019_1_JsonUtility.zip" 2. Open and Play the "SampleScene" Expected: JsonUtility.FromJson() corr... Read more
PlayerSettings.renderingPath is marked obsolete with incorrect information
Reproduction steps: 1. Create new project in Unity 2. Create new C# script and open it 3. Write into it "PlayerSettings.renderingPat... Read more
[Mac][Scripting] Unity crashes when entering Play Mode
Reproduction steps: 1. Open "Maze generator.zip" project 2. Open "MazeTest" scene 3. Enter and Exit Play mode until the Editor cras... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player