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0
votes
Won't Fix

Wrong localized language name of Simplified/Traditional Chinese in Edito...

Scripting

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Oct 09, 2018

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Version/s: 2017.3.0a1, 2018.1.0a1, 2018.1.6f1, 2018.2.0a1, 2018.3.0a1, 2019.1.0a1

How to reproduce:1. Open user-submitted project (ChineseLocalizationIssue)2. Enter Play Mode and check the Console window Expected r... Read more

1
votes
Fixed

[Build] Closing built application throws NullReferenceException at Unity...

Scripting

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Jan 28, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Open attached project "765509.zip"2. Build project3. Run built project4. Wait until scene appears5. Close bui... Read more

0
votes
Fixed

ApiUpdater may leave orphan usings when only type qualified references w...

Scripting

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Jan 21, 2020

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Version/s: 2019.1

In some scenarios after ApiUpdater runs old, non existing namespaces may be left in using clauses. This may happen if Unity changes ... Read more

3
votes
Fixed

Custom built DLL's scripts which have classes derived from UIBehaviour c...

Scripting

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Jun 06, 2019

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Version/s: 2019.2, 2019.2.0b5, 2019.3

How to reproduce:1. Download and extract the attached 'DLLScripts.zip' archive somewhere on your computer (there are two scripts, Ne... Read more

0
votes
Postponed

Compiler does not allow implicit conversions in a ternary operator

Scripting

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Jul 05, 2016

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Version/s: 5.3.5p4

Steps to reproduce:1. Open attached project ("New Unity Project1").2. Notice that the "Console" window outputs: "Assets/test.cs(11,1... Read more

0
votes
Won't Fix

TypeLoadException once a multi-dimensional-jagged array is added to a class

Scripting

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Jan 31, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Open user attached project (KLRG Systems 2017)2. Open KLRG_Behaviour.cs which is in Assets/KLRG_System/Element... Read more

0
votes
Fixed

Debug.logger is the fault autocomplete instead of .Log

Scripting

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Nov 17, 2016

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Version/s: 5.5.0x

To reproduce:1. Add new script to project2. Open script3. Type debug.lo( Actual result: Debug.Logger appearsExpected: Debug.Log appe... Read more

0
votes
Duplicate

Script compiling never finishes

Scripting

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Feb 09, 2016

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Version/s: 5.4.0b5

To reproduce:1. Open attached project2. Add empty line in LobbyManager script3. Get back to editor4. Notice that compiling never fin... Read more

1
votes
Fixed

Editor crashes when PropertyInfo.GetValue() is called for properties fro...

Scripting

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Jun 02, 2021

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Version/s: 2019.4, 2019.4.27f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "JsonGameObjectTesting.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. ... Read more

0
votes
Fixed

[.NET 4.6] Editor crash on "scripting_stack_trace_info_for" when opening...

Scripting

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Feb 22, 2018

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Version/s: 2018.1.0b4, 2018.1.0b8

How to reproduce:1. Open the attached project "BehaviorDesigner.zip"2. Observe the crash Reproduced with: 2018.1.0b5, 2018.1.0b9, 20... Read more

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