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Compilation errors are thrown after Building the project when API Update...
How to reproduce: 1. Open the attached project 2. Make a Build (File->Build Settings->Build) 3. When the API Updater prompt opens, a... Read more
Recompilation of all assembles is triggered when a managed plugin that i...
How to reproduce: 1. Open the attached project ("case1310073.zip") 2. Select CustomAssembly/System.Runtime.CompilerServices.Unsafe.d... Read more
MonoBehaviours defined in a manually loaded assembly do not deserialize ...
Reproduction steps: 1. Open attached project "Field Serialization Bug.zip" and scene "SampleScene" 2. In Build Settings, build 'Samp... Read more
[Core] UnitySynchronizationContext shouldn't call Debug.Log directly whe...
How to reproduce: 1. Open attached project "StartException" and scene "SampleScene" 2. In Project window, open and observe Assets/Te... Read more
AsyncReadManager.Read writes to input array pointer during async operation
A recent change in 2021.1 started writing the bytes read to the pointer passed in to the Read command. Prior to this PR, the user di... Read more
Resources.LoadAll() sometimes freezes Editor upon recompilation
Reproduction steps: 1. Open user attached project 2. Open Assets\_Scenes\Setup Scene 3. Press Play 4. Repeat step 3 for 5-20 times ... Read more
Crash when exiting the Play Mode and there's a script attached to a Game...
Reproduction steps: 1. Open the attached project 2. Enter the Play Mode 3. Exit the Play Mode 4. Observe the crash Expected result:... Read more
Memory Leak when calling GetComponents(List<T>) with a static List
Steps to reproduce: 1. Download and open project "GetComponentsBug.zip" 2. Open SampleScene 3. Enter Play mode 4. Exit Play mode 5.... Read more
Crash on core::StringStorageDefault<char>::assign when attaching a speci...
Title: Crash on core::StringStorageDefault<char>::assign when attaching a script to terrain that doesn't inherit a native class that... Read more
NativeArray<T>.ReadOnly does not implement IEnumerable<T>
NativeArray<T> implements IEnumerable<T> allowing to use C# "foreach" syntax to iterate over it. However its read-only view (returne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
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- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard