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Roslyn compiler VBCSCompiler.exe is not terminated when Unity is closed ...
How to reproduce:1. Create new project2. Create new script, open it, modify it and go back to Unity so the script is compiled3. Open... Read more
An application listens on a random port when using an HttpListener on Wi...
How to reproduce:1. Build and run the user attached project2. Insert "http://127.0.0.1:12345/" into the text field3. Click on "Start... Read more
Lighting is not applied correctly after using Progressive Lightmapper wh...
How to reproduce:1. Open User's attached "Unity 2019.3 Bug Reports.zip" project2. Load "SampleScene" (Assets -> Scenes)3. "Genera... Read more
[DotsShooter] BuildSettings asset is unloaded during build
Steps to reproduce : - import the dots sample project- select menu item A2/Bugs/Build gets wrong executable name- wait for build to ... Read more
BadImageFormatException is thrown when calling GetCustomAttributes on ce...
To reproduce:1. Open attached project ("case_1185125.zip")2. Press Play3. Observe Console Expected result: No errors are thrownActua... Read more
[SerializeReference] Inspector shows the wrong editor for fields that us...
1) Add script InspectorBug.cs to project and attach to a GameObject 2) Notice that the editor is different. The [SerializeReference]... Read more
Script is not recognized as a MonoBehaviour if it contains string concat...
How to reproduce:1. Open the user's attached project2. In the Project window, reimport the "MonoBehaviourThatBreaksTheParser" script... Read more
Lists of generics are not displayed in the Inspector window when tagging...
How to reproduce:1. Open the "SampleScene" in the user attached project2. Open the Inspector window of the "Test" GameObject Expecte... Read more
CSharpNamespaceParser exception on a specific source file
How to reproduce:1. Download and extract the attached Conjugators.zip2. Create a new project3. Dake Conjugators.cs from the location... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS