Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
4
Found in
2019.3.0a12
2019.3.0b3
2020.1.0a1
Issue ID
1184204
Regression
No
Lighting is not applied correctly after using Progressive Lightmapper when Scene Reload is disabled in Project Settings
How to reproduce:
1. Open User's attached "Unity 2019.3 Bug Reports.zip" project
2. Load "SampleScene" (Assets -> Scenes)
3. "Generate Lighting" ( in Lighting Settings)
4. Ensure that "Reload Scene" is disabled in Project Settings -> Editor
5. Enter the Play mode
6. Observe the paint cans and workbench
Expected result: paint cans, lamp and workbench are correctly lit
Actual result: paint cans, lamp and workbench are not correctly lit
Reproduced in: HDRP 7.0.1, HDRP 7.1.1 (2019.3.0b5, 2020.1.0a6)
Not reproduced in: HDRP 5.2.3PV (2019.3.0a2), HDRP 6.5.2PV and HDRP 6.9.1PV (2019.3.0a9), HDRP 7.0.0 (2019.3.0a11)
Can't reproduce in: 2017.4.32f1 (no HDRP), 2018.4.10f1, 2019.2.7f2, 2019.3.0a1 (no "Scene Reload" setting in Project Settings)
Notes: the best way to observe the difference between "correctly and incorrectly lit" Game Objects is to take one screenshot of Play mode with "Scene Reload" disabled and one with "Scene Reload" enabled
Workaround: enabling "Scene Reload" in Project Settings -> Editor
- The issue happens only in the Editor and doesn't happen in the Standalone player.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Incode
Nov 12, 2020 00:49
This seems to apply to URP as well.