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Screen.width/Screen.height in OnEnable/Awake shows incorrect values when...
How to reproduce: 1. Open attached project ("ScreenBug.zip") 2. Enter Play mode 3. In Hierarchy window, disable and enable "PrintRes... Read more
Compilation errors during asset bundling changes active build target
How to reproduce: 1. Open the "New Unity Project 1.zip" project 2. Press Assets>Build AssetBundles 3. Check the console to confirm t... Read more
[tvOS] APIUpdater fails when changing platform to tvOS
When switching platforms to tvOS, the required API updater fails and then building for tvOS is impossible To reproduce: 1. Downloa... Read more
[Editor] Force quitting the editor mid build will leave code not compili...
Steps to reproduce: 1. Open the user's attached project "ErrorTest2018LTS.zip" 2. In the top menu select "Build/BuildAllAB or Build/... Read more
Awake and Start does not appear in the same frame when running a test an...
How to reproduce: 1. Open attached project "AwakeStartScene.zip" and scene "To2" 2. Open Window -> General -> Test Runner 3. In Tes... Read more
APIUpdater crashes when script has qualified access to statically import...
basically code like: using static System.Console; public class C { public void M() { Console.WriteLine("Test"); //... Read more
MonoManager ReloadAssembly crash when continuously recompiling scripts
Reproduction steps: 1. Open the user attached project from case case 1278006 2. Open Scene "Level1" 3. Open SceneController.cs 4. Co... Read more
NullReferenceException pops up when calling method from a ScriptableObject
How to reproduce: 1. Open attached Unity project "scriptableissue" 2. Load scene "Main" 3. Add AudioSource component to "tankG2018b"... Read more
System.Diagnostics.Debugger.Break() does not trigger a breakpoint
Steps to reproduce: 1. Download attached project 2. Open "test" scene 3. Enter play mode Expected results: Breakpoint is triggered ... Read more
Unable to clear console compile errors that were reported during compila...
Unable to clear console compile errors that were reported during compilation of .asmdef assemblies on startup Steps: 1. Create a fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file