Search Issue Tracker

1
votes
Fixed

Crash while sculpting Terrain and Baking Lightmaps

Progressive Lightmapper

-

Jul 28, 2020

-

Version/s: 2020.1.0f1

Steps to reproduce: 1. Open the MyTerrainTutorial.zip repro project 2. Initiate a bake 3. Sculpt the terrain repeatedly 4. Eventual... Read more

0
votes
Not Reproducible

[CPU PLM] Radeon Pro denoiser does not work and produces asserts

Progressive Lightmapper

-

Aug 25, 2020

-

Version/s: 2019.4, 2019.4.9f1

Steps to reproduce: 1. Open any existing project 2. Make sure that lightmapper is set to Progressive CPU 3. Enable advanced filteri... Read more

0
votes
Duplicate

[CPU PLM] Radeon Pro denoiser does not work

Progressive Lightmapper

-

Aug 25, 2020

-

Version/s: 2019.4

Steps to reproduce: 1. Open any existing project 2. Make sure that lightmapper is set to Progressive CPU 3. Enable advanced filteri... Read more

0
votes
Fixed

[PLM] Radeon Pro denoiser produces artifacts when using HDR lightmaps

Progressive Lightmapper

-

Aug 25, 2020

-

Version/s: 2019.4, 2020.1, 2020.2

Steps to reproduce: 1. Open any existing project 2. Enable advanced filtering 3. Select Radeon Pro as denoiser 4. Bake the lighting... Read more

0
votes
Fixed

[GPU PLM] Optix denoiser produces noisy results

Progressive Lightmapper

-

Aug 25, 2020

-

Version/s: 2020.1.0a21

Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch) 2. Make sure that lightmapper is set t... Read more

0
votes
Fixed

[GPU PLM] OIDN produces noisy results

Progressive Lightmapper

-

Aug 25, 2020

-

Version/s: 2020.1.0a21

Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch) 2. Make sure that lightmapper is set t... Read more

0
votes
Not Reproducible

[CPU PLM] Radeon Pro denoiser does not work

Progressive Lightmapper

-

Aug 26, 2020

-

Version/s: 2020.1

Steps to reproduce: 1. Open any existing project 2. Make sure that lightmapper is set to Progressive CPU 3. Enable advanced filteri... Read more

0
votes
Not Reproducible

[HDRP] Scene is rebaked repeatedly when Auto Generate Lighting is turned on

Progressive Lightmapper

-

Jul 08, 2021

-

Version/s: 2019.4.29f1

How to reproduce: 1. Create a new Unity project with an HDRP template 2. Open Window > Rendering > Lighting settings 3. Turn on Auto... Read more

1
votes
Fixed

[Lighting][URP] Cyan tint baked into reflection probes in scene view

Progressive Lightmapper

-

Sep 14, 2020

-

Version/s: 2019.4, 2019.4.10f1, 2020.1, 2020.2, 2021.1

Steps to repro: 1. open Unity project (like Universal RP template) with no Library folder (new project, or delete Library folder) 2.... Read more

0
votes
Postponed

Realtime GI sporadically fails in the Player when it is connected to the...

Progressive Lightmapper

-

Sep 01, 2020

-

Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce: 1. Make sure Python 2.7 is installed to C:\Python27 (needed later on for ReproSteps.py) 2. Unzip the project 3. Op... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.