Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4
Issue ID
1272944
Regression
Yes
[CPU PLM] Radeon Pro denoiser does not work
Steps to reproduce:
1. Open any existing project
2. Make sure that lightmapper is set to Progressive CPU
3. Enable advanced filtering
4. Select Radeon Pro as denoiser
5. Bake the lighting
6. Observe the asserts, and notice that the output is not denoised
Notes:
- Reproduced in Unity 2019.4.9f1 using PixarKitchen project
- Asserts no longer reproduce in Unity 2020.1 and 2020.2 versions of the editor
- Only reproduces on the CPU lightmapper
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
This is a duplicate of issue #1272942