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0
votes
Fixed

Editor crashes on Unity::ConfigurableJoint::Create when loading a specif...

Physics

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Nov 12, 2019

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Version/s: 2017.4, 2018.4, 2019.1.9f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open the "case_1198019" project 2. Load the "asd" scene -- Observe the crash Reproducible with: 2017.4.35f1, 2... Read more

1
votes
Fixed

Having an animator animating a non-uniformly scaled MeshCollider compone...

Physics

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Sep 03, 2016

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Version/s: 5.3.5p8

To reproduce: 1. Open attached project 2. Open the scene "CrashTest" 3. Play the scene Notice that while the scene is playing, Unity... Read more

0
votes
Fixed

Character joint animation doesn't have any visual effect in build

Physics

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Sep 10, 2016

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Version/s: 5.4.0p4

How to reproduce: 1. Open the attached project 2. Open and play Bake2 scene 3. Notice that cubes start moving around the scene, beca... Read more

0
votes
Fixed

Crash in GameObject::QueryComponentByType when changing configuredInWorl...

Physics

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Sep 15, 2016

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Version/s: 5.4.0f3

Setting configuredInWorldSpace on a joint attached to an inactive gameObject results in an !isActive assert getting violated and lea... Read more

1
votes
Fixed

GameObjects with colliders have inaccurate collision with Terrain

Physics

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Nov 23, 2019

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Version/s: 2019.3.0a5, 2019.3.0b12, 2020.1.0a1

Steps to reproduce: 1. Open attached Unity project 2. Open "SampleScene" scene 3. Press Play Expected outcome: Cube lands on the ve... Read more

1
votes
Fixed

ArticulationBody index hierarchy is incorrect when using GetDriveForces ...

Physics

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Jan 22, 2022

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Version/s: 2022.1, 2022.1.0b3, 2022.2

How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. In the Hierarchy ... Read more

1
votes
Third Party Issue

Physics.ComputePenetration returns false for some collider combinations ...

Physics

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Jul 25, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.4f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open project (PhysicsComputePenetration WithMeshRenderer.zip) 2. Open the Main scene 2. Select collider and ... Read more

3
votes
Fixed

ArticulationBody.maxLinearVelocity doesn't limit velocity when forces ar...

Physics

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Oct 25, 2021

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Version/s: 2020.3, 2020.3.20f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project 2. Open scene TestScene 3. Press the Play button and observe the Console Expe... Read more

0
votes
Fixed
0
votes
Fixed

[Continuous] Sometimes Rigidbody slows down for a short time when using ...

Physics

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Oct 17, 2016

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Version/s: 5.3.6f1

Steps to reproduce: 1. Open attached project 2. Open scene "test" and run it 3. Press C to spawn Rigidbody with Continuous collisio... Read more

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