Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2018.4
2019.1.9f1
2019.2
2019.3
2020.1
Issue ID
1198019
Regression
No
Editor crashes on Unity::ConfigurableJoint::Create when loading a specific scene
How to reproduce:
1. Open the "case_1198019" project
2. Load the "asd" scene
-- Observe the crash
Reproducible with: 2017.4.35f1, 2018.4.13f1, 2019.2.14f1, 2019.3.0b12, 2020.1.0a14
Windows OS stack trace:
0x00007FF7B0E11095 (Unity) Unity::ConfigurableJoint::Create
0x00007FF7B1016F47 (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
0x00007FF7B1017A5E (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
0x00007FF7B09480EF (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007FF7B09483D3 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
- “GUIStyle” and “NullReferenceException” errors thrown in the Console when opening Object Field during script compilation
- Reflections are visible on objects without Recursive Rendering when viewed through transparent parts of another object with Recursive Rendering and Alpha Clipping enabled
- Visual artifacts appear when using "clip" method in custom shader and running on GLES
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a3