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0
votes
Not Reproducible

The system lost only part of the messages when sends data via Unreliable...

Networking

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May 26, 2016

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Version/s: 5.5.0a1

Steps: 1. Build project for standalone 2. Run "Menu" scene in Editor 3. Press "Start" button 4. Press "Server" button 5. Run standal... Read more

0
votes
Not Reproducible

"Assertion failed on expression: 'm_Array[idx].isDelivered == false'" as...

Networking

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May 26, 2016

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Version/s: 5.5.0a1

Steps: 1. Build attached porject for standalone 2. Run "Menu" scene in Editor 3. Choose "UnreliableFragmented Test" 4. Press "Start"... Read more

0
votes
Fixed

NetworkTransport Websocket inserts invalid characters on large packet size

Networking

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May 19, 2016

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Version/s: 5.4.0b17

Reproduction steps: 1. Open User's project 2. Open "Fps2dDevMenuFsm" script 3. Edit 117 and 123 lines - change ip address 4. Build a... Read more

0
votes
By Design

Crash on Transform::GetTransformAccess when accessing static GameObject ...

Networking

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Sep 21, 2018

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Version/s: 2018.1.9f1

How to reproduce: 1. Open the "LAN CRASH REPRO.zip" project 2. Open the "lan.unity" scene 3. Build & Run the project 4. Press Play i... Read more

0
votes
Won't Fix

Setting Animator's parameter does not work if prefab with animator was i...

Networking

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Apr 04, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Open users project "BugSetAnimatorFloat.zip". 2. Open and Play "SceneStart" scene. 3. Open Console and Animator win... Read more

0
votes
By Design

[HLAPI] Having Online and Offline scene setup in NetworkManager override...

Networking

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce: 1. open scene 'Main' 2. enter Play mode Expected: 'Online' and 'Third' scenes loaded Actual: overrides all exis... Read more

0
votes
Not Reproducible

[UNETServerDll] Server does not handle incomming data

Networking

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Jun 03, 2016

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Version/s: 5.5.0a1

Steps: 1. Run attached program ("SharpPart.exe") 2. Start Server 3. Start Client 4. Connect Client ==> Server handles this connecti... Read more

0
votes
By Design

[UNet] 'Failed to spawn server object' error in UNetStaticUpdate() when ...

Networking

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Jun 03, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1) Open the attached project. 2) Build the project as Windows, Mac & Linux Standalone. 3) Open the built project... Read more

0
votes
Duplicate

Trying to close editor while UnityWebRequest is still active freezes the...

Networking

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Jun 03, 2016

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Version/s: 5.3.5p2

Steps to reproduce: 1. Open attached project 2. Click 'EditorUnityWebRequest/Test' menu item 3. While the request is not finished, ... Read more

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