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Not Reproducible
Votes
0
Found in
5.5.0a1
Issue ID
800622
Regression
No
The system lost only part of the messages when sends data via Unreliable channel in bad network conditions
Steps:
1. Build project for standalone
2. Run "Menu" scene in Editor
3. Press "Start" button
4. Press "Server" button
5. Run standalone build and press "Start" button
6. Press "Connect" button
7. Press "Send" button
==>
Client sends 8 messages via 8 Unreliable channels in one Unity update
8. Run clumsy with 5% drop package settings
9. Take a look into Incomming and Outgoing messages on both client and server
==>
5~6 message can be dropped
Expected result: All messages are packed in one packet and if system lost it, they all are lost
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