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[UNET]Leaving a lobby prevents client from rejoining and trying to rejoi...
Steps to reproduce: 1. Open attached project. 2. Open "Build Settings" window. If you see this error message: "Because you are not ... Read more
[UNETServerDll][ReliableSequenced] "val >= 0" assert appears in bad netw...
Steps: 1. Open attached solution 2. Build 3. Run ClientGUI.exe 4. Click "Start" ==> Server appears 5. Click "Connect" ==> Server: "A... Read more
Listening multiple hosts can not add external connection
Steps to reproduce: 1. Download and open project " uNet bug report" 2. Open and build project's scene "scenes/uNet transform sync" 3... Read more
Clients cannot disconnect with hud keyboard shortcut (X) if input is reg...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Open a build instance 4. Press LAN Host in ... Read more
Method with [command] attribute targets wrong method on server/host when...
Steps to Reproduce: 1. Launch 2 instances of the project. 2. On one instance start host and client on another. 3. Press client "Clic... Read more
[UNETServerDll] Transferring data via reliable sequenced qos channel cou...
Need to port the fix of the case https://fogbugz.unity3d.com/default.asp?781177 (you can take a project from there) to server part o... Read more
Networking LLAPI: Networking.HostTopology.MessagePoolSizeGrowthFactor is...
The scripting reference describes that the message pool size for Networking will increase by Networking.HostTopology.MessagePoolSize... Read more
Some parameters are linked in NetworkAnimator when AnimatorController co...
How to reproduce: 1. Open the attached project 2. Select TestObject from Assets folder 3. On the Network Animator component tick the... Read more
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