Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.1f1
Issue ID
758614
Regression
No
Listening multiple hosts can not add external connection
Steps to reproduce:
1. Download and open project " uNet bug report"
2. Open and build project's scene "scenes/uNet transform sync"
3. Play the scene in editor and press H to start server.
4. Run standalone client exe and connect using 7777 port by pressing C. Player instantiates
5. Run another standalone client exe and change port to 7778 and press C to connect.
Notice errors in editor console "Can not add external connection, already connection with id 1 exists".
Workaround: Listen the servers with the same ports with one of them using websockets.
Reproduced in: 5.3.0b3, 5.3.1f1, 5.3.2p3, 5.4.0b6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
As UNet is Deprecated we are closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will fix this ASAP.