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Memory usage of Logging remains high when the error messages in the Con...
How to reproduce:1. Open the attached project "1264725.zip"2. Open the "Test" Scene3. In the Profiler window enable "Profile Editor"... Read more
"Assertion failed on expression: 'CurrentThreadIsMainThread'" when calli...
Reproduction steps:1. Open the attached project “testDebug”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Enter the Play Mode4. I... Read more
[Performance Regression] Matrix4x4 multiplication significantly slower
Reproduction steps:1. Open attached project "Matrix.zip" and scene "SampleScene"2. Enter Play Mode and wait for a few seconds3. In P... Read more
Invalid Windows Proxy Configuration causes NullReferenceException to be ...
User reported here: https://github.com/Unity-Technologies/mono/pull/1330 Repro Steps: Have your windows registry values set as such:... Read more
Unexpected break out of an infinite loop when calling IJob.Execute() method
How to reproduce:1. Open attached "EternalJob" project2. Enter Play Mode3. After the game start, exit the Play Mode4. Enter Play Mod... Read more
Crash on scripting_class_is_subclass_of when trying to display corrupted...
Reproduction steps:1. Open the attached project ("1265045.zip")2. Open scene "TestJsonRead"3. Enter Play mode4/5. Press the "Start" ... Read more
Silent crash when calling AnimationPlayerState.Initialize
How to reproduce:1. Open user attached project "AnimationPlayerWork.7z"2. Open the scene "Animation Player Work Scene".3. Select "El... Read more
Stack-overflow Crash on recursive function call with native containers
Reproduction steps:1. Open the "Test" Scene in the "1264111.zip" project2. Enter Play Mode Reproduces on: 2019.2.0a11, 2019.2.21f1, ... Read more
[Linux] Player fails to call NetworkInterface.OperationalStatus property
Reproduction steps:1. Open the attached “TestCrash” project2. Click File > Build Settings3. Build the project4. Launch the Player... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS