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Canceling an Iteration with small delay values let it iterate after the ...
To reproduce: 1. Download attached project "TaskDelay.zip" and open in Unity2. Open "SampleScene" scene3. Select "TDelay" gameObject... Read more
Crash when stopping the Steam matchmaking test
To reproduce:1. Open the user's attached project2. Be online on Steam3. Play the SteamworksExample scene4. Click the "Find Match" bu... Read more
Editor crashes on mono_add_process_object or closes on CheckDisalowAlloc...
How to reproduce:1. Open attached "Hostage Situation" project2. Enter Play Mode3. Click left mouse button in Game View Expected resu... Read more
Roslyn Analyzer dll files ignore Define Constraints
Reproduction steps:1. Download and open the attached "New Unity Project something.zip" project2. Observe the console window Expected... Read more
Instantiating UI GameObjects from an Asset Bundle with WeakReference res...
How to reproduce:1. Open submitted project (WeakReferenceTest.zip)2. Open the Test Scene3. Enter Play Mode4. Click the 'test WeakRef... Read more
"System.IO.DirectoryInfo.CheckPath" doesn't recognize .NET's long path p...
Reproduction steps: 1. Download "long path.zip"2. Run "case_1141686-long_path" -> "CreateTestFiles" -> "CreateTestFiles"3. Ena... Read more
Crash on __pthread_kill when building a specific project
Reproduction steps:1. Open the attached project “ReproCrash”2. File > Build Settings > Build Expected result: Player is builtA... Read more
Creating a certain struct in the script crashes the Editor on Begin Mono...
To reproduce: 1. In a new project, create a script and write the following in the script:public struct NavigationNode {public Naviga... Read more
typeof(System.Action).BaseType.GetMethod ("Invoke") crashes the Editor i...
To reproduce: 1. Open the attached project (reflectionCrash.zip)2. Enter Play mode Expected: the Editor doesn't crash Reproduced in ... Read more
Unity crashes when using Legacy Runtime
Steps to reproduce:1. Open supplied project Expected: no crashActual: crash Reproduced in: 2018.3.0a10, 2018.3.0b3, 2019.1.0a2Not re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS