Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.3
2019.3.13f1
2020.1
2020.2
Issue ID
1253630
Regression
No
Instantiating UI GameObjects from an Asset Bundle with WeakReference results in errors
How to reproduce:
1. Open submitted project (WeakReferenceTest.zip)
2. Open the Test Scene
3. Enter Play Mode
4. Click the 'test WeakReference' button
Expected result: no warnings or errors are thrown in the Console window
Actual result: multiple warnings and errors are thrown in the Console window
Reproducible with: 2018.4.23f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
Unity currently does not support the use of weak references with loaded assets. We may add support for this usage in the future, but please avoid it for the time being.