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.Net Ping.Send() throws NotSupportedException
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene Scene3. Press Play Expected result: The Pings are ... Read more
Udp packets are queued up/delayed when await Client.ReceiveAsync in asyn...
How to reproduce:1. Open attached project "NetworkTest.zip" and scene "SampleScene"2. Enter Play mode and observe the Console window... Read more
Memory leak while closing Unity
Reproduction steps: 1. Open and Close Unity Expected Result: Unity Closes without any memory leaks Reproduced with: 2018.3.12f1 Read more
Crash on CallWindowProcW when entering Play mode for the second time and...
How to reproduce:1. Open the attached “IN-132970” project2. Open the “GameScene“3. Enter, then exit Play mode4. Enter Play mode once... Read more
Native DLL is not imported in Editor while it is working in standalone a...
To reproduce the issue follow the steps:1. Create new project2. Download dll's user has attached ( ENet.dll, ENetCS.dll)3. Try impor... Read more
Unity crashes when calling function "WRSNative.process_package" in a new...
Steps to reproduce:1. open user's attached project2. open scene "WRSNativeTestScene"3. Press play Result: Unity crashes. Reproduced ... Read more
httpclient and webclient takes longer time to complete after new scene i...
Steps to reproduce:1. Download 1169779_repro.zip2. Build project for standalone3. When a player loads press Lead Scene4. httpclient ... Read more
[Mono][GLES3] Crash with signal 11 on device with Mali-G78 GPU when usin...
Reproduction steps:1. Open the attached user's Unity project "TextureArray_Mali_Crash__2020_3_19.zip"2. Open "Main.unity" Scene from... Read more
High CPU usage in Editor due to mono-2.0-bdwgc.dll when idle
Reproduction steps:1. Open the attached project “CPU_Idle”2. Open the Task Manager3. Observe the Unity Editor’s CPU usage Expected r... Read more
Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering P...
Reproduction steps:1. Download and extract the Dynamixel SDK to a preferred location on your device2. Open the attached “repro-proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor