Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
825077
Regression
No
Native DLL is not imported in Editor while it is working in standalone application
To reproduce the issue follow the steps:
1. Create new project
2. Download dll's user has attached ( ENet.dll, ENetCS.dll)
3. Try imporint dlls in the project
4. Create and attach simple script to test functionality of the library
try {
new ENet.Host().Create(null, 1);
} catch {
Debug.Log ("Error");
}
5. Run the project, console error is displayed
6. Create standalone project
7. Add DLL file to the folder where executable is built
8. Run standalone project
9. Console error is not displayed in "output_log.txt"
Reproduced in 5.3.5f1, 5.4.0f3, 5.5.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment