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[AntiAliasing][iOS] Crash in UnityBlitToBackbuffer when AntiAliasing is on
1. Open attached project 2. Build to iOS 3. On device screen will be black 4. In quality settings "High Quality" preset disable Anti... Read more
[iOS] Using Auto resolution triggers a crash on GLES/Metal
To Reproduce: 1. Deploy the attached project with 5.1, observe that: with Gles2/3 the app crashes immediately (bt attached) wi... Read more
Modal view is hidden after application goes into the background and resumes
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. On the device, press any button that has 'Show' in the name ... Read more
[Atomics] Device freezes in an apparent loop after running project for a...
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Play the game for a while - The game freezes, but Xcode does... Read more
[IL2CPP] Default constructor not found is thrown on photon plugin
1. Open attached project 2. Build to iOS with IL2CPP 3. Press "Demo Boxes" 4. Press "Start" 3. XCode will throw missing method excep... Read more
[iOS] Metal crash with SetTargetBuffers
MTLTextureDescriptor has invalid pixelFormat (0) when trying to create a depth render texture with 4x MSAA Read more
[iOS] Generated normal maps do not work on iOS
To Reproduce: 1. Deploy the attached project. 2. Observe that all Material which have normal maps are broken. Reproducible with G... Read more
[iOS] “ConnectionError : Malformed URL“ error appears when instantiating...
How to reproduce: 1. Build And Run the “AddressablesMalformedUrl.zip” project 2. Press the “INSTANTIATE ADDRESSABLES” button and o... Read more
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