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Multiselecting textures with different override settings doesn't show "-...
To reproduce: 1) Open attached project 2) Notice that there are 7 textures. Some of them have override for standalone enabled, some ... Read more
[ScriptableObject] NullReferenceException when selecting multiple assets
Steps to reproduce: 1. Open attached project 2. Select "MissingScript" asset and notice that it has a script missing 3. Select both... Read more
Editor crashes when you resize Inspector
1) Open the stripped project I attached 2) Open scene ApplicationLauncher 3) Select ApplicationManager object in Hierarchy 4) Notice... Read more
MissingReferenceException when Inspector is locked to a GameObject conta...
Repro steps: 1) Open a new scene 2) Create a new script 3) Add it to any object 4) Select the object and lock the inspector window 5... Read more
[Inspector][Shuriken] Value modes cannot be set to 'Random Between Two C...
When trying to select 'Random Between Two Constants' for SubEmitter parameters like Start Lifetime, Start Speed etc., the parameter ... Read more
Huge performance loss in animation window while rotating model in (Inspe...
Steps to reproduce: 1. Download and open project 2. Open Profiler if not opened (ctr+7) 3. Click on model "Arissa.fbx" in project wi... Read more
In play mode Prefab controls dissapear
To reproduce: 1. Create new project 2. Create a Cube prefab 3. Selecting the Cube you made prefab from 4. Enter play mode Expected... Read more
Changing variable's value through script doesn't update it in inspector ...
Steps to reproduce: 1. Open attached project 2. Open scene "Inspectorbug" 3. Open "InspectorBug.cs" and notice that it increases "v... Read more
[Mac-Only] Trying to set a Default Material in PhysicsManager throws errors
Go to Edit -> Project Settings -> Physics Click on the object selector for the Deafult Material field. The following errors show ... Read more
[Editor UI] Arrow that collapses a component in the Inspector occupies t...
Reproduction steps: 1. Open any ol' project (a new project will do) 2. Select any object or prefab 3. In the Inspector look at the l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard