Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0b1
Issue ID
733845
Regression
Yes
Changing variable's value through script doesn't update it in inspector unless object is re-selected
Steps to reproduce:
1. Open attached project
2. Open scene "Inspectorbug"
3. Open "InspectorBug.cs" and notice that it increases "value" by one every second
3. Select "Main Camera" in hierarchy and run the scene
4. Notice that value changes from 0 to 1 and then no changes happen later
5. Re-select "Main Camera" and notice that Inspector is now updated with newest value
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment