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ReverbZone.RoomRolloffFactor property can only be set indirectly (throug...
Reproduction steps: 1. Open my attached project ("case_873297-repro") 2. Open the "main" scene 3. Select the "Reverb Zone" in the hi... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce: 1) open attached project 2) open scene 'm' 3) click on directional light in hierarchy 4) observe script componen... Read more
PlayerSettings: Toggle ColorSpace between linear & gamma causes InvalidO...
Steps to reproduce: 1. Open the project. 2. Load the scene 'Scene.Test' from Project->PremultiplyLinearIssue->Scenes. 3. Access Play... Read more
[HideInInspector] Script with HideInInspector hideFlags and [ExecuteInEd...
Script with HideInInspector hideFlags and [ExecuteInEditMode] attribute cannot be removed from gameobject after deleting it from the... Read more
[CustomEditor] The value edited in edit mode gets reverted after playing...
Steps to reproduce this issue: 1. Select the GameObject in the scene "TestScene" 2. Lock the inspector 3. Deslect the GameObject (y... Read more
[Preview] Preview panel stops rendering if it is docked along other tabs
Steps to reproduce this issue: 1. Open the attached project 2. Select one of the existing images in the project view 3. Dock the pr... Read more
[Editor] When dragging selection of assets to array property in Inspecto...
To reproduce: 1. Open attached project 2. Create a new Sprite Animation asset (Assets >> Create >> Sprite Animation) 3. Click on the... Read more
NavMesh selected slider changes when Voxel Size warnings appear or disap...
To reproduce: 1. Open my attached project 2. Go to Window > Navigation 3. In Opened Navigation window, go to Bake tab and click Adva... Read more
Duplicating a GameObject twice, causes a change in the duplicated transf...
How to reproduce: 1. Open the attached project and the only scene in it. 2. In the Hierarchy, select Banana/A/B and notice that B ... Read more
Vector property input boxes for materials shrinks when width of the insp...
Reproduction steps: 1. Open attached Unity project. 2. Open "Water4 > Materials > Water4Simple(or Water4Advanced)" 3. Notice, that X... Read more
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