Search Issue Tracker
Fixed in 5.4.2
Votes
1
Found in
5.4.0f1
Issue ID
815816
Regression
Yes
Duplicating a GameObject twice, causes a change in the duplicated transforms Scale value.
How to reproduce:
1. Open the attached project and the only scene in it.
2. In the Hierarchy, select Banana/A/B and notice that B GameObject uses a Scale of 1,1,1.
3. Duplicate B GameObject.
4. Duplicate B(1) GameObject and observe that the second duplicated GameObject now uses a Scale value of 1.000001
Expected behavior: The Scale value should not change when duplicating a GameObject.
Actual behavior: Duplicating a GameObject twice, causes a change in the duplicated transforms Scale value.
Reproducible: 5.4.0f2, 5.5.0a4
Not reproducible: 5.3.6f1, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment