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[IL2CPP][Android] Calling DateTime.now for the first time when using IL2...
Steps to reproduce: 1. Open user attached project "DateTimeNowUnityProject.zip" 2. Build it on Android with Autoconnect profiler opt... Read more
[IL2CPP] System.InvalidOperationException: Maximum length exceeded when ...
To reproduce: 1. Open attached project 2. Build it for iOS or Android (IL2CPP backend) Expected result: Build succeeds without erro... Read more
IL2CPP Scripting Backend build fails when using function pointers in a s...
Reproduction steps: 1. Open the attached "1356723.zip" project 2. Go to Player Settings (File > Build Settings > Player Settings) 3.... Read more
[Mobile] 'Unsupported internal call for IL2CPP' errors are thrown when M...
How to reproduce: 1. Open the attached '1262895.zip' project 2. Build for iOS/Android 3. Deploy the project to the device Expected ... Read more
[IL2CPP] Incorrect results when calling a method from outside Class in a...
How to reproduce: 1. Open the attached "MutableStructRepro.zip" Project 2. Make sure the "IL2CPP" is selected in the Project Setting... Read more
A misleading error is thrown when Managed Code Stripping strips a part o...
How to reproduce: 1. Open the attached "1250707 repro" project 2. Open the Build Settings from File > Build Settings 3. Make sure th... Read more
[IL2CPP] Build fails when using new project with default settings
Reproduction steps: 1. Open project "IL2CPP.zip" 2. Go to File -> Build Settings 3. Press Build Expected result: Project builds suc... Read more
UnityLinker.exe crash while building with IL2CPP when using a FSharp.Cor...
Steps to reproduce: 1. Open user's attached project "Delete me.zip" 2. Build it using IL2CPP scripting backend 3. Notice the errors ... Read more
Unity 2020.2.0a17 fails to build on IL2CPP when the Editor is installed ...
How to reproduce: 1. Create a new Unity project 2. In Project Settings select scripting backend IL2CPP 3. Build an application Expe... Read more
Crash when getting type of a generic with IL2CPP backend
Steps to reproduce: 1. Open User-supplied project 2. Build and run the project Expected: the build does not crash Actual: the build... Read more
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